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How would you change graphicsdevice profile to HiDef in winform example?

Last post 11/10/2010 5:23 AM by belgare. 4 replies.
  • 11/8/2010 3:30 AM

    How would you change graphicsdevice profile to HiDef in winform example?

    I tried changing it using the properties in the ContentLibrary and while any content like textures and effect files were compiled in hidef, the graphicsdevice itself is not being set to hidef (and errors ensued)...I looked around but couldn't find any example on how to actually set it inside the code.  Any suggestions?  I'm going off the winform series 1 example.
  • 11/8/2010 4:45 AM In reply to

    Re: How would you change graphicsdevice profile to HiDef in winform example?

  • 11/8/2010 5:58 AM In reply to

    Re: How would you change graphicsdevice profile to HiDef in winform example?

    I found that article however after tinkering with it, I guess I'm not adept enough to know the proper syntax to utilize it.  Thank you for the reply.
  • 11/8/2010 5:45 PM In reply to

    Re: How would you change graphicsdevice profile to HiDef in winform example?

    I don't have the code here to check exactly where this setting is, but there's an easy way to find it for yourself...

    - Load the solution into Visual Studio
    - ctrl+shift+F
    - Search for "Reach"
    - Go to where this occurs in the code, and change it to "HiDef"
  • 11/10/2010 5:23 AM In reply to

    Re: How would you change graphicsdevice profile to HiDef in winform example?

    That worked, thanks Shawn!
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