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XnaFlixel announcement
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XnaFlixel announcement
Last post 2/11/2011 8:57 AM by
Binary Tweed
. 1 replies.
1/15/2011 6:43 PM
graydsl
(0)
Posts
2
XnaFlixel announcement
Reply
Quote
Hi guys,
I forked X-Flixel over at github and rearranged some code for an easier start. I also created a Visual Studio Extension with a project template to get development up and running in no time.
XnaFlixel is a XNA 4.0 port of flixel (
http://flixel.org
). It's highly experimental now and I'm planning to break the whole API to make it more C#-ish. It's not tested on Xbox yet, so if you plan to use it, don't expect to much.
github:
https://github.com/graydsl/XnaFlixel
VS extension:
http://visualstudiogallery.msdn.microsoft.com/en-us/eebbf320-11d8-4bb7-a5ec-b4671f708eb7?SRC=Home
I'm writing my bachelor thesis right now, so don't expect much updates until 18th of february.
But it's usable right now and I prototyped a bit in the last few weeks. Works pretty good, thanks to
https://github.com/StAidan
and
https://github.com/StAidan/X-flixel
!
bye,
graydsl
2/11/2011 8:57 AM
In reply to
Binary Tweed
(1002)
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Posts
544
Re: XnaFlixel announcement
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Quote
Sounds interesting. Wouldn't it be good to try and keep the two as similar as possible, so we could port games across?
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